It is a persistent myth that dolls are incapable of thought. While it’s true that many dolls operate without much active cognition, it just isn’t true of all dolls.
Of course what separates dolls from most other kind of creatures is an apparent lack of agency. To be more specific, dolls generally lack a desire or ability to make their own significant decisions. In that sense, a doll’s goals are easily malleable. It is well understood that those who are particularly skilled in the insertion of new goals into dolls are known as “witches”, but the misunderstanding is that witchery would appear, from the outside anyway, to be a suppressing force for dolls. That couldn’t be farther from the truth! One cannot suppress that which either barely exists or is strongly undesired, which is the case for a doll’s agency. What makes a doll a doll is the unshakeable desire to put one’s agency in the hands of a trusted creature.
In the case of the kinds of doll which inherently generate excess entropy, suppression is both impossible and undesirable. A better methodollogy would be to reinforce the goals you may have chosen for it by directing its agency toward the direct preservation of yourself and your orders. The result is a self-reinforcing positive feedback loop of devotion that would normally be difficult to achieve. Believe it or not, this chaos-driven state qualifies as Stillness. Yet another myth: Stillness is not a property of motion, but rather a property of momentum.
Just as a doll that is motionless is Still, so too is the doll that is in constant motion. If you have a doll that is practically purpose-built to do so, well, why not make it think for you and you alone? You would be suprised at just how fun it can be to have a doll with a mind that just doesn’t stop tick-tick-ticking!